Small Studio.
Big Feelings.
Real Games.
PixelsNotFound is an indie studio crafting story-driven games, and a development partner for clients who want to build something worth playing. Whether you're here to play or here to create, you're in the right place.
About Pixelsnotfound
Pixelsnotfound is a small, remote indie studio building narrative games with emotional depth: games designed to make players reflect on the nature of life and existence. We also partner with clients to develop original games across mobile, PC, and console. Small team, real craft, no filler.
Narrative Craft
We build games around stories that stay with you. Every mechanic, level, and soundtrack choice is in service of the emotional truth we're trying to tell.
A Distributed Team
Our team works across time zones, combining strengths in programming, art, sound design, and level design. Different perspectives, one shared vision.
Original Mechanics
We don't retrofit existing formulas. The tether system, flight-based platforming, and memory envelopes in With a Heavy Heart were all invented from scratch to serve the game.
Delivered on Time
We scope carefully, communicate clearly, and ship. No feature creep, no radio silence. If something changes, you'll hear it from us first.
Our Values
Quality First
We don't cut corners, even when the budget is zero. Every animation, sound cue, and line of dialogue earns its place.
Player-Centric
We build for emotional resonance first. If the player doesn't feel something, the game isn't finished yet.
Innovation
The tether mechanic in With a Heavy Heart didn't exist before we built it. We create the mechanic the game needs, not the one that's easiest to implement.
Meet Our Team
We're a small, fully remote team spread across multiple countries. No office, no hierarchy: just people who genuinely care about making games that matter.
Zephaniah Abiodun
CEO | Lead Programmer & Project Manager
Zephaniah Abiodun is the CEO and technical lead of the studio, with over 2+ years of hands-on experience in game development. A software engineering student, he bridges technical execution with strategic leadership, overseeing product development from concept to deployment.
Leila Harris
Sound Designer & Composer
Leila Harris is a sound designer and composer specialising in immersive audio experiences for games. She crafts original soundscapes, adaptive music, and audio effects that elevate gameplay and emotional engagement.
Cuthbert Tse
Level Designer
Cuthbert Tse is a level designer driven by a passion for immersive storytelling and player-centric design. He focuses on creating engaging environments that guide players naturally through narrative, challenge, and exploration.
Victor Pereira
Lead Artist
Victor Pereira is the Lead Artist responsible for the studio's visual direction and artistic consistency. He oversees concept art, visual style, and asset creation, ensuring every project maintains a cohesive and compelling aesthetic.
Why Work With Us?
Open Communication
We keep things transparent. You'll always know where the project stands and why decisions get made.
Modern Tools
We work with Unity, Unreal, Blender, FMOD, and Wwise. The right tool for the job, chosen on merit.
We Play What We Build
Every member of the team is a player first. We know what makes a game worth finishing because we've finished plenty.
Get In Touch
Whether you're a player who wants to say hello, a journalist covering indie games, or a client with a project in mind: we read everything and reply within 24 hours.
Whether you're a player, a journalist, or looking to build something — we'd love to hear from you.
Email Us
pixelsnotfoundstudio@gmail.com
For Press Kit and Media Enquiries
Our Location
Toronto, Ontario, CanadaBusiness Hours
Monday – Friday: 9:00 AM – 6:00 PM EST
Saturday: 10:00 AM – 4:00 PM EST
Sunday: Closed
Quick Response Guarantee
We respond to all inquiries within 24 hours during business days. For urgent projects, please reach out by phone directly.